Agricola is one of the best board games ever designed, and it’s one of the best examples of worker placement mechanics, too. The concept is simple: Players each use their farmer and wife (both called “workers”) to complete various actions as the seasons progress, such as gathering wood or vegetables, upgrading their farm house, building pens, buying animals, having children and much more. Over time, players have children (more workers to use) and expand their farm. The problem during all this, though, is scarcity: Agricola is a harsh game. Even without an opponent blocking you from certain actions, it often feels like you’re just scraping by — getting just enough food to feed your family for the winter. Players often end up with very few (or negative) points in their first game, but when you start to learn, it feels incredibly satisfying.
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